Day 42
I worked on the thumbnails of the illustration today. I mostly paid attention to the tonal values and how to lead the eye, which explains the painting frame, hockey stick and fallen off blanket. Am overall happy with those aspects of the piece now. The next steps of what I'd like to call the "sketch" phase from now on, will probably be a color thumbnail and making a choice of how much I want to show of the person in the frame and where the person should be compositionally speaking, but also for the story's sake. That aspect feels a bit off, as it's just a head right now.
I am also tempted to already think about all the objects in the room, but I will not do that yet because I have often heard about the advice of adding details later and getting the bigger picture right first. It does make sense and I do believe the saying, but I have to keep myself in check as adding details can be fun.
I also laid out the first perspective grid. The vertical perspective was a bit too extreme at the start, so I lessened it a bit in the second one.
Also did a little bit of thinking about how you can create contrast. Tested none of them out with studies, just thinking out loud. These are the ones I could come up with:
- Value contrast (Lights will pop more in a dark setting, the producers of S2E1 of Witcher did this wonderfully throughout the episode)
- Color contrast (The classic blue vs orange)
- Saturation contrast (Vibrant colors will pop more if everything is greyed out around it)
- Conceptual contrast (If the whole scene is set in a medieval setting, but a character wears sci-fi armor, the fella will stand out)
- Directional contrast (If pretty much everything goes toward one direction, the lines that go into the opposite direction should create a little contrast)
- Scale contrast (If pretty much everything is small, the large parts will probably stand out)
- Shape contrast (If pretty much everything is round, the sharper parts will probably stand out)
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